Cakes & Desserts & Liqueurs
Various projects at Royal HaskoningDHV
Projects
Polar Vertex
Drawing of the week book
How to turn hundreds of whiteboard drawings in a great looking book.
Modern lamp
How to build your own great looking lamp with wood and easy to get materials.
VouwGrond - Paper craft soil layer visualization
Soil types at almost any location in the Netherlands using paper craft!
MySensors based sensors + dashboards
Introduction to MySensors library & battery powered nodes.
Simple DIY wireless button
How to make a BIG wireless button to trigger anything on your computer, laptop or Rasberry Pi.
DIY dressoir using wood
Candle powered Christmas pyramid
Building a Christmas pyramid (Weihnachtspyramide) with wood.
Construction of a Gloggomobil
Homebuild windmills
DIY Tetrapod plush
Climagon climate paper craft
Internet hardware furniture
Old code
Various games / projects at Deltares
Pompeii - Bike pump controlled game
Om de put (Around the pit)
Levee Patroller
Groen Eiland
Zand verdeler
Horsegame
CPT - game
Port of the Future (Corealis)
Serious game about ports of the future; nature based solutions.
Virtual Reality versions of experimental facilities
CIrcle
CIrcle a tool to support the analysis of domino effects of critical infrastructures.
Sustainable Delta Game
Game which combines 3d graphics, playing cards and a simulation model.
Older games
Augmented Reality / Graphics
Subsoil on a mobile device
My Master thesis: Visualizing and estimating the distance and depth of underground infrastructure.
Real-time visualization of water simulation
Turning calculated water flows into a real-time visualization.
RED - Motion captured animation
Open Data Sources for 3D Data Visualisation
About
Mixed materials on one site
Persistent Realities is the home to the creativity of Almar Joling (LinkedIn). What you will find here are the projects where I have worked on, which are mostly game related. Yet, you will also find other projects that have a little more creativity in them, such as projects with wood or electronics.
Currently I work at the consultancy/engineering company called Royal HaskoningDHV. There I focus on visualization of large data sets related to maritime and geotechnical projects (ports, marinas, reclamation, ship movement) and create tools for my colleagues to easier work with their large datasets. Next to this I am working on various innovations which ofcourse make use of game technology!
Before, I worked for a long time (~14 years) as a game programmer at a research institute in "delta technology" in The Netherlands, called Deltares. This also explains why there are many of the games featured on this site are games developed by Deltares. These games are all serious games as one of our primary goals is to share knowledge. And I personally think that gamification is a good way to teach people!
The content on this site is very mixed: It can be quite deprecated Visual Basic 6 code, or articles about more recent things such as the RaspberryPi or Unity. The domain of pr.com has been up for more than 10 years now, and keeping old code online has always been an important element. One should cherish old code and projects for nostalgic moments .
I went from homebrewn, quite outdated, PHP code to the CodeIgniter Framework and a quite modified version of Coppermine Gallery has been used to keep the old album still online. Emoticons are from the old GameProgrammers Wiki, to keep that nostalgic feeling a bit alive!