Cakes & Desserts & Liqueurs
Various projects at Royal HaskoningDHV
Projects
Polar Vertex
Drawing of the week book
How to turn hundreds of whiteboard drawings in a great looking book.
Modern lamp
How to build your own great looking lamp with wood and easy to get materials.
VouwGrond - Paper craft soil layer visualization
Soil types at almost any location in the Netherlands using paper craft!
MySensors based sensors + dashboards
Introduction to MySensors library & battery powered nodes.
Simple DIY wireless button
How to make a BIG wireless button to trigger anything on your computer, laptop or Rasberry Pi.
DIY dressoir using wood
Candle powered Christmas pyramid
Building a Christmas pyramid (Weihnachtspyramide) with wood.
Construction of a Gloggomobil
Homebuild windmills
DIY Tetrapod plush
Climagon climate paper craft
Internet hardware furniture
Old code
Various games / projects at Deltares
Pompeii - Bike pump controlled game
Om de put (Around the pit)
Levee Patroller
Groen Eiland
Zand verdeler
Horsegame
CPT - game
Port of the Future (Corealis)
Serious game about ports of the future; nature based solutions.
Virtual Reality versions of experimental facilities
CIrcle
CIrcle a tool to support the analysis of domino effects of critical infrastructures.
Sustainable Delta Game
Game which combines 3d graphics, playing cards and a simulation model.
Older games
Augmented Reality / Graphics
Subsoil on a mobile device
My Master thesis: Visualizing and estimating the distance and depth of underground infrastructure.
Real-time visualization of water simulation
Turning calculated water flows into a real-time visualization.
RED - Motion captured animation
Open Data Sources for 3D Data Visualisation
Dijk Patrouille (Levee Patroller)
Serious gaming
Levee Patroller is a serious game created by Deltares using the Unreal Engine version 2. It has has been developed in cooperation with several waterboards and the Technical University of Delft.
The development started in 2006 and the game was finished in 2007. Yet, we are still working on improving the game continously. Drought scenarios (for peat levees) are now available, and so is a statistics system that can show how well (volunteering) levee patrollers can recognize certain types of failures.
In Levee Patroller, the player has to walk around typical Dutch scenery (including windmills, ducks and many levees!) and try to spot various failure mechanisms that threathen the delta from flooding. When the levee breaks, the water will quickly fill up area. Game over.
Levee Patroller has been used in the promotion research of Casper Harteveld, called Making Sense of Virtual Risks. As well as in his master thesis Triadic Game Design - Balancing Reality, Meaning and Play. But we also modified versions to determine how people experience sounds and dynamics in games (Engagement and EMG in Serious Gaming: Experimenting with Sound and Dynamics in the Levee Patroller) and also for walking around dark virtual environments in games.
We used some of his experiments to determine how players navigate around the map, this lead to images like these:
As of 2009, there is a "Drought version" available. Drought can be a serious problem in peat levees!
Levee Patroller has also been featured in the Science Centre Nemo in Amsterdam, and is also part of the permanent exhibition in the Delft Science Centre.
As of November 2012, there is also a mobile "Arcade" version available. One level of Levee Patroller has been ported to iPhone and Android through Unity, and is available from iTunes or Google Play. It's free, so be sure to check.
And we have had some special players too! Maybe levees are also a problem on other planets?